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W Cops from Command.
The application to apply for PD states “do you understand that this is a video game simulation of real life where the common goal is to have fun, enjoy amazing Roleplay experiences with other members of our community, provide content and always try to bring a positive OOC attitude?” After waiting 3 hours for this job to pop. The bank job is fucked from the start, the cops know this since it’s been explained multiple times. We had to get all of the bank robbers towards the bank truck because it was scuffed in general. We couldn’t get the bank truck doors open, we couldn’t get the bank drill truck open because it was locked the whole time. I told the Police Officers meanwhile this was happening since we had to move the bank truck to the drill van. We went to Little Soul and they originally said we were allowed to leave because there were too many calls at the time, all of a sudden Air 1, 2 Bikes and 4 units came out of nowhere which is completely normal. Some of the officers were acting off orders from higher ups which it what is it is. But the fact that the Officer was not willing to let us have no moto which or even have moto drive through first person because our original plan got fucked because of the Bank Truck being scuffed in general, Most of the Officers were more confused why the commanding officer wasn’t giving letting us have the demand, He called off from the situation because he was angry that everyone wasn’t agreeing with him and left. We got the money into my pockets. After leaving we got into the truck within 2 minutes of being in a chase, we got fucked by a local and flipped, (This vehicle was not what we wanted to be in because it wasn’t the original plan from what I said earlier, The guy who was in the truck was supposed to be on a swap but he was there because the bank truck was scuffed but he’s the only one who could get it working since he made the door fall off and it suddenly started working) they instantly went in for the arrest because they were commanded to. The cadets even think what happened was fucked The Hostage made bullshit up saying we were involved with some shooting in the area, They weren’t giving us the chance for that and acting off someone’s word of mouth instead of evidence to claim it. Result: I’m not asking for the chase to be handed to us on a plate, I’m asking for fairness. Especially when something isn’t our fault. If command are doing this what are the cadets going to learn, especially when you preach from the first sentence I quoted from the application. I’ve also tried to report these situations in-game I’ve not heard 1 thing back from ANY of my complaints. (I’ve made multiple) Out Of Character, these cops KNOW the bank truck is normally fucked so why take it out on us when we didn’t ask to be in that situation of it being fucked. If Cops complained about us doing something fucked there would be new rules in place to change this. Hopefully something of the sort can change for us.
Bank Truck Change
If Bank trucks are now a shootout only job change the drill to where it doesn’t need to be fixed multiple times. No reason to have someone fed to PD
Don't charge more for taking local EMS
Charge the same amount for EMS treatment regardless of how you get treated. I understand the theory of why you might get charged more for taking local EMS - it cuts down on RP with actual players. The thing is, if I’m lying there on the ground after putting in several 311s for help with no response, and no one has driven by who can help, it’s not reasonable to then charge me more after finally giving up and taking local. I don’t know if being charged more only occurs when you take local EMS while actual EMS are on duty, but I can’t help it if they choose not to respond to my call for whatever reason. So why should I be punished by being charged more?
More Local Peds for Drug Selling
Adjust the time it takes for peds to spawn while a player is selling. During peak times and up until the 2am restart. It is nearly impossible to sell 30-50 bags unless you want to spend a couple hours doing so. The old system was way to fast. The current one is nice and I do enjoy being able to sell anywhere, but if I remember correctly the local count goes off of player population. It feels like more of an after 2am activity, as that is the only time you can catch some locals wondering around.
Please Fix
here is a list of issues that I believe are hurting the server currently: 1. players can still queue for boosts before 30 minute buffer 2. still cant place weed plants after pickup 3. crafting timers for coke toys and bagging coke are still waaaay too long 4. chop is still disabled 5. small/big pawn issues (big pawn location is cooked due to its location) (small pawn isnt consistently working correctly) 6. no EMS on duty for long periods of time 7. front desk bell at VPD doesnt ping anyone in PD anymore. 8. hunger and thirst are seemingly 3x faster costing 3x more in food purchases 9. taxes on cars are absurd and should only be for property like in real life. 10. lockpicking reliability is all over the place (multiple "sweet spots" during action which is costing more lockpicks to break) 11. "found content" bug is infuriating (user is prompted with "found content" with no reward while searching gloveboxes/seats/trunks of vehicles) 12. searching trunks takes several tries to get a reward on about 1/5 cars and hatchbacks are even worse taking upwards of 10 tries to get the reward 13. multiple "scuff" issues with jobs and hacks (minigames) for those jobs (i.e. bank truck not spawning in or showing an area to look for it) in my opinion, many issues with the crim expansion need to be addressed before a ton of resources and manpower are dedicated to completing the civ expansion. frustration grows when things arent working correctly and this causes player fatigue over time which is, in my opinion, a major part of the declining active player base on the server at the moment.
After the Civilian Update.
So with the very needed and appreciated civilian update coming soon I think we should have an overall health update for the server and a gang update that could easily be packed into one. Right now there’s some major bugs involving crimes and some QOL adjustments that could be made if possible. BT scuff out ½ the time either not spawning or bags being unable to pickup. Boosts are spawning not on the ping and sometimes in the air. Boosts sometimes will not let you lockpick to enter requiring someone to place you in them. Allow other peolple to track cars from a garage and have them reappear rather than just the other. A lot of money trays either cannot be looted or just don’t spawn in fleecas paletos and PAC Im sure there’s plenty of others but these are the ones I run into almost we’ve single day sure there’s another subject in echo that feels completely dated are the Gangs. There seems to be a huge misconception in echo that to be a gang member is the same to be a criminal and that is entirely the fault of what echo gangs have to do. Echo has by far the best CRIME in any server right now hands down but the gangs and what they have to do is super limited in what they could provide for the server. You have gangs that have been here for years and all of them agree that it’s just kind of waiting to do a job or have a petty beef start a war. There’s no system around anything that helps build the RP around these things. The Gunplug system while appreciated could be completely revamped. Maybe have the yellow lit gangs have a gun plug but the green lit ones can have a bench if they choose so and can craft specialty weapons (with limitations) For example let them craft molotovs and only 5 SPs a week on top of the gunplug as a reward for loyalty to the server. This makes it so there’s an economy around gun materials and will promote way more business deals. Gangs could also use unique warehouses that provide similar things to a trap house. The trap houses are so bleh right now and honestly there isn’t enough of them. Add special events all gangs with a gang app can get pinged to and go to. There’s so much room for ideas here similar to the Dr. Lamb events that could bring so much more action to gangs and PD. Maybe a weapons shipment could be intercepted or drug/dirty money. Allow raids on criminal locations to be leaked to 1-2 gangs to defend. Have the gunplug tell a gang “hey we caught wind chopping might get hit this weekend you guys and only fsm need to work together to protect it” this adds a level of attachment to a location as right now there’s none to any. Also promotes RP between gangs and gives PD action on raids. The last of them at general crim locations just turns into a stand Around for an hour fest. Speaking of the gang app is broken for most gangs showing the wrong picture and most roles do not work or how the hierarchy was supposed to be set up almost 7 months later. Maybe add a way gangs can break down chop parts to promote RP between gangs and new crims rather then third eyeing a local npc for 6 loose notes. right now gangs are just criminals with special clothing and that’s not entirely there fault. There just isn’t enough for them to do or diversify with. Every gang does boosting meth and jobs because that’s all they can do. Most suggestions in the gang discord go unnoticed or even talked to by anyone with real power.
Hold gangs responsible for a higher lvl of RP
For the last 4 months, the server resembles more of a LQ Gang server than an RP server. The majority of the gangs are doing the same META Ctrl + C Ctrl + V street gang with no personality, which leads to lazy RP. There is no roleplay aspect, only people hunting recognition and money in the server. Everyone rides around in Issi Sports or comets with combat pistols with minimal RP. To name-drop some crews that actually try to implement a personality into a gang and tries to keep a high lvl of RP, The Hippies, LOST MC, WOLF MC, and CBC all have personalities,Their members are encouraged to raise their levels of RP because of their gangs personalities.
Drug Selling NPCs just don't spawn
Maybe 1 or 2 spawned in 30 minutes of selling. Server pop was midrange 225-ish, but just nothing spawning. The old method was too OP, but this one just feels like it’s not even possible to sell the drugs you make… my rep should be pretty high with this specific drug too if it matters. Middle of the day in game time, most populated area of the city, not a single Ped walking around and no cars on the roads. It’s like playing a RageMP server.
Shorten pre-restart thunderstorm
I understand that this is to prevent getting into RP situations that would be long running, but the ability to not initiate any crime, and the horrible loud ass storm for 30 mins means that even if you want to join 45 mins before the restart it’s kinda pointless. I feel this actually harms the server more than good. My suggestion would be to make the rainstorm only happen in the last 10 mins of the uptime, and only the last 15 mins to not initiate any script crime. Perhaps group jobs like banks and boosting can stay at 30 mins though as those are longer running than other kinds of “crime” that are rarely if at all ever responded to.
Chop Shop "selling" feedback
When visiting the place that purchases items from chopped vehicles, selling multiple items is very annoying as you can only have one large part in your main inventory at a time. This means opening the bag and moving items out, interacting to sell, and opening the bag again over 10 times. They also do not purchase “radiator parts”, which you get from the vehicle which might be a bug. The feature doesn’t feel like it earns much cash, the tools required only last 2 vehicles, and then more are required to be purchased - but a chop list itself has 4 or 5 vehicles. The vehicles themselves sometimes are incredibly difficult to find (Jackal for example), so while I do like the changes to the feature over the previous script, it doesn’t feel worthwhile to actually use this feature. As echoed in another suggestion, it would be nice if the drop tables were adjusted to actually give crim related items more often, as opposed to the odd loose note here and there. When you gain a list, it doesn’t clear the old message thread in the phone app, and thus it’s a bit annoying to have all the old chop list messages filling the message thread. I imagine over time, this means it has to embed and load many images also. I thought it would empty at restart of server or rejoin, but they’re all still there - it would be nice to have this clear after each list (or on start of a new one?)
Fix drug chemicals spawning in the air preventing drug-making
I've noticed an ongoing issue with the chemicals for drug-making in the city. The chemicals are spawning in the air making them impossible to grab. it's preventing people from getting the necessary materials, which stops the chemicals from respawning and prevents anyone from making their drugs for the rest of the restart. Recently, I have noticed that the chemicals are spawning in the air early in the restart period stopping all drug-making for that storm.
PD Super Lag?
Just an observation over time. Any character I play thats NOT PD, seems to have such better response to server. everything from opening inventory to F1 Menu, to even pulling up your phone. Civ/crim is smooth and beautiful. But when im on PD character. MDT can take literal seconds to open, same with all other listed mechanics. On top of that, i would have to assume its the PD job/status check. But man, sometimes when that pops off I stutter in city for nearly a full second. Its a pretty consistant stutter that doesn't happen on any other character. So thats why i assume its the PD job check thats doing it. Obviously this could be some weird placebo thing but I feel as though it's very clear that my PD character has much more "lag" than any civ/crim. And this is something I have gotten used to but this has literally effected my ability to properly chase people.
Vehicle harness last whole storm
Is there any way to make vehicle harnesses last the entire storm even when storing a vehicle and pulling it back out? It’s not unusual for me to use up 2 harnesses a storm when storing/pulling out vehicles multiple times throughout a PD shift. Thanks!
Easy SIM Card Changes (EVC Improvement)
SIM Cards right now are in a bad spot as sims for jobs that are hit way less like G6 and Vault last the same time as everything else but take way longer to access meaning most of the time your SIM will break before you ever even get to hit the job. EVC has also become almost irrelevant after the update which makes Crypto heists very underutilized. Solutions: Remove the time limit on SIMs. Instead have them last forever but keep the limited uses. Then adjust the amount of uses a jobs sim will have IE for bigger jobs like G6 and Vault a SIM only has 1-2 uses. Banktrucks 2-3 then fleecas/paleto's keep their same 3 uses. Require an EVC activation cost for SIM cards that scales up based on Job difficulty. That means that when you go to use a SIM it costs EVC before you can activate it and Q for the job. IE Fleeca's cost 800 EVC for activation, Paleto's cost 1500, Bank trucks cost 1800, etc.
Longer sprinting time
I’m not the fittest of people but I’m not overweight either and I can still run at a full sprint for much longer than these characters can. My reasoning for this is because I feel like it doesn’t make sense to cap the sprinting time that low, it’s extremely unrealistic to only be able to full sprint for like 3/4 seconds. I also feel like it would make foot pursuits last longer.
“Lore Gangs”
Playing on my Civ has shown that there is a complete lack of effort surrounding most Lore gangs in echo. MG and the lost definitely do it best but it’s weird to hear South Side gangs go “listen to our accents mate” it might be nit picking but to me it makes no sense on why these in game “lore” gangs don’t actually revolve around the lore aside from color 90% of the time. Truly immersion breaking to go through the south side and it doesn’t feel like a GTA southside
Cargo runs, Vehicle changes and Developer behaviour.
As a relative newcomer to the city(~3 weeks), I wanted to give my two cents on the situation. I wanted to start off by saying that the city and its people are amazing. The stuff there is to do, the RP interactions, and the general willingness to help made me feel at home nearly instantly. I am having a lot of fun flying in. During these weeks, I have witnessed several changes made by the developers. The most notable are the vehicle handling changes and the cargo guy being arrested twice. In both cases, I think the developers have really failed, both in terms of testing and communication. First, the vehicle handling changes. Without any notice or announcement, we were suddenly surprised by our cars driving very differently, not just handling-wise, but also in acceleration and top speed. Many people were very unhappy about their expensive cars(which took them many hours to get), feeling a lot worse. At first, no one had any idea what was happening. Was the car broken? Were the upgrades removed? Did the developer change it? It took a while to realize that there were changes because everyone was affected by it. So now we had to make our voices heard. People stormed to Discord to let the devs know this wasn't the way, but instead of getting clear communication about the plans, we were left wondering if our favorite cars would ever return to normal. One storm later, we got another change, which didn't necessarily improve it. Then, another storm followed, and after that, all the changes were reversed. Now, we have heard very little since there is pretty much no transparency about what will happen. There are now plenty of people wondering if they should buy cars at all with these changes looming over our heads, which could drop again at any moment. Then, the cargo guy. Nearly every criminal activity you do in the city rewards you with dirty money, which you need to clean before you can use it. While there are other ways to clean money, one is very inaccessible to most, and the other makes you lose most of the value of the money. I did like the cargo guy initially being arrested by the police; I thought it was a very cool, significant RP moment, but then came this issue. Everyone was reasonably sure it would take a bit before the cargo guy would be released, so people questioned when we should start searching for him again. After a few days, we did some extensive searching around to see if we could find him, but the thought of searching for nothing was very demotivating; we needed some trigger to know he was back so we could look for him. People were asking in Discord if devs could say or do something, so we had some idea, but we were met with "find out in RP." You would think that if anyone knew, it was the cops. We asked the cops how long the cargo guy was stuck in jail, but they didn't know. How are we supposed to "find out in RP" when you can't find out in RP? Ultimately, he came back, and as everyone could have expected, the cash-starved crims are all going to jump on the opportunity to finally get some money again. But no, the cargo guy's vans were spawning under the map; everyone made sure to tell everyone not to waste $500 on him to make sure they didn't lose money, too, let alone save them from the disappointment of finding him after hours of search to find out it didn't work. So we waited for another few storms; during this time, the knowledge of the dude being there obviously spread to friends, and they would spread it to their friends. When he did get back and the cargo was working, it started a literal mania; I had never seen so many people so incredibly happy about something before. We found out that returning the vans was still bugged, though, which had the unintended side effect of those stacking up and being parked near the cargo place. I feel that the developer's actions led to this insane mania, and the fact that it was bugged three times
Change to note cleaning
This change is to maintain morale of crims in the city, bring life to the city so people arent just driving their own vehicles and allow more avenues to clean money. 1. Cargo should be similar to digiden coupon guy where he changes every storm but has a static 5-8 spots. 2. Allow loose notes to be cleaned through some local jobs but at a slower rate. 5 notes a drop off etc. Pizza delivery job, paper boy, stocking, the UPS type dude. This I think is extremely valuable in many ways because not only will it give more avenues to clean money and wont effect crims to a deep degree but also make the city more "alive" by having people drive more vehicles around the city instead of their personal cars. Reason: Cargo is currently the only way to clean money. Traphouses are not balanced and thats why they arent used. There use to be Vicodin and Xanax runs which made the city seem more alive with different cars driving around whereas cargo just has a van. Currently Cargo is only at 1 spot and was recently shutdown 4 hours after coming back after 8 days of being gone. If there were other ways to clean then criminals wouldnt starve as much and its at a point where its effecting crims to where its effecting cops.
Not really giving criminals a chance when they have someone in cuffs.
I feel like cops are giving Low-Quality Roleplay when it comes to people getting sent locally up to the prison all the time, I feel like the criminals aren't given enough of a chance when the guy who's being arrested is locked inside the Police Department and Inside of Pillbox and we can't get them out without making some massive shootout and making it even worse. I'm not going to name-drop, but an Officer told me they aren't sending me up with DOC because somebody is waiting outside, If anything this is Low-Quality Roleplay at its finest.
Make Vangies great again
Bring some life to Vangie's. Here's a slight change that can be brought to vangies so it's hit again and those with the power to make thermite can get more roleplay with their benefits. Vangies Changes 1. Only hittable at night 2. Require one thermite on the door 3. Remove Laser hack BUT lasers will turn on at X amount of time to encourage 4 people to get the entire loot. Example: If it takes 3 people (1 guy on the job has to hold the hostage) to smash the cases 8 mins then the lasers will turn on 8 mins and 30 seconds upon completion of the thermite. This is to encourage 4 people for the job. 3. Alternative. Upon completion of thermite, lasers will activate in 3 mins unless completion of current laser hack. Once completion of thermite hack, it will reactivate in 8 mins 30 seconds. **Additional** 4. Take Vangies off Linkup and have the cooldown 1 to 2 hour cooldown. You know Vangies can be hit by checking the door at night. If the door is locked then you can hit it. 5. Keep current Vangies payout the same Reasons: - Current payout for Vangies is extremely low, the laser hack + thermite hack makes Vangies a more difficult hack than a Fleeca and the time it takes to run big pawn + cargo makes Vangies not worth it to be hit and is the reason no one does Vangies anymore. - Currently only specific gangs can make thermite so if you are not in a gang or not "one" of the gangs with that ability then you are forced to buy the thermite. If you do however buy the thermite and successfully get away, you make -$8,000. - Taking it off linkup app and making it have a set number of required cops available (or cops not on calls like linkup app does) brings a different type of conflict RP and gives criminals looking to do their first low tier heist. - Currently during main storm, if you do not fly in at the start of storm, you are very unlikely to be able to queue for heist as the queues get placed on hold and full of people so this change to Vangies will give crims a new avenue of hitting a job without queues to a fair first come first serve system. - This will bring more roleplay to the gangs that have the ability to make thermite as the value of thermite now increases