Change to note cleaning
This change is to maintain morale of crims in the city, bring life to the city so people arent just driving their own vehicles and allow more avenues to clean money.
1. Cargo should be similar to digiden coupon guy where he changes every storm but has a static 5-8 spots.
2. Allow loose notes to be cleaned through some local jobs but at a slower rate. 5 notes a drop off etc. Pizza delivery job, paper boy, stocking, the UPS type dude. This I think is extremely valuable in many ways because not only will it give more avenues to clean money and wont effect crims to a deep degree but also make the city more "alive" by having people drive more vehicles around the city instead of their personal cars.
Reason: Cargo is currently the only way to clean money. Traphouses are not balanced and thats why they arent used. There use to be Vicodin and Xanax runs which made the city seem more alive with different cars driving around whereas cargo just has a van. Currently Cargo is only at 1 spot and was recently shutdown 4 hours after coming back after 8 days of being gone. If there were other ways to clean then criminals wouldnt starve as much and its at a point where its effecting crims to where its effecting cops.
Log in to comment and vote
Comments12
i_zolox
Jun 17, 2024
I think the number of notes taken when doing cargo should be slightly increased from the usual 10-12 per drop to around 18-22 to make it a less tedious task. I understand that the tediousness opens opportunities for people to sell on the black market, but the 8-10 note increase won't affect that much. It will just make it less annoying for those who prefer to run their notes. Additionally, I think there should be other means to run notes, as Cody mentioned above. Opening other avenues for cleaning notes will allow cargo to be shut down without crippling the city.
Chris Harley
Jun 17, 2024
Id love to see both option 1 and 2 added to the server, Option 1 will allow more comunication between the roleplayers, option 2 adds more divercity when it comes to cleaning! The stash house update was such a flop, if anything change the stash houses to a free bench to upgrade weapons and not cleaning at this point
SRG
Jun 17, 2024
Cleaning illegal money is essential for ALL criminals: chops, house robbers, stores, banks you name it - you need cargo. Therefore, any good criminal will want to, and find, the way to clean their money. Therefore, I don't think its a bad thing if lots of people are eager to, and find cargo. However, leading cops there, building up vans and other stupidity is too far.
But as it is such an essential activity, it should always be available, preferably in multiple locations that move. The current location could be given to criminals in hints from pawn runs for example to make the hunting process less tedious. A way to get the information would reduce the people running around asking about it as they have a way to get the info.
And as it is always available, there won't be such desperation leading to even more shouting.
salty waffles
Jun 18, 2024
I know a while ago there was a cargo guy for day time in the north and cargo guy for night time in the city. I think bringing something like that back would be nice. I also do think having other ways to clean notes like Cody said would be nice too. I also think having him spawn in like 3 or 4 static places every other day would be a good idea, like having him in spot A for a full day then in spot B or C the next it would make him harder for the cops to crack down on.
I also think there should be a rule in place where if a NPC for whatever reason gets removed and then added back they have a grace period where they can't just be shut down the same day they get added back. Give it a day or two before the police can shut them down. Especially when they are bugged to hell because a script was not written properly.
I think this is the biggest reason people are upset. He was gone for a week because of a clerical error and then when he did come back the vans spawned under the map then after they fixed that you could not return the van resulting in the cops finding out and shutting him down after 4 hours. We as criminals got punished because something in the game was not working the way it should have been.
holycrudcourt
Jun 17, 2024
It's hurting crims to the point that they don't wanna fly in and with that, it's gonna end up hurting the cops because they will have no one to arrest, etc.
pandanox
Jun 18, 2024
I am not suggesting to make it more difficult in general.
Maybe provide different tier of risks/rewards for cleaning.
Higher risks = Higher returns on cleaning
Lower Risks = Lower return on cleaning
It would also help providing different systems to clean money.
Some would go the safer route, some would go for the riskier route.
It could be different things (not only one thing per risks levels.)
Some mentioned warehouse cleaning, some mentioned oxy/xanax runs, trap house, stripper run, cargo run etc.
Some cleaning activity/options could be added, they could be tiered and this way the riskier/better option would be more secret but a safer/less better option would be more accessible to the small criminal etc.
Gangs could build up on that maybe and provide cleaning service with a better riskier option etc.
I've only mentioned the higher risk / lower risks but it could also be higher investment in $$ or time too as a factor.
I never personally used a Trap House but from what I understood, they are taking a lot of time, they cost a lot and are riskier so nobody use them, maybe tweak it a lil bit to make it worth it for gangs to own and operate.
Just to be clear, Trap house are riskier than cargo in this situation because of potential for gang warfare, CID investigation etc.
I am not asking to make it more difficult to clean money but just make the more riskier stuff worth it.
Riskier / more costly actually, regarding Trap House.
pandanox
Jun 18, 2024
A very safer but probably needing a startup investment would be machines in warehouse that also provide less $$ per cleaning cycle. But safer than driving stolen vans in the city.
jschip
Jun 19, 2024
i agree with if we just made the side jobs have chances to clean dirty money when you do them. it add more ways to clean money, adds more RP to side jobs that never get used. and increases diversity of activities in the city.
Tommo
Jul 23, 2024
Love option 2, in fact that should replace cargo, make it a decent amount of notes washed with each legal job interaction.
Beats just driving from point to point with a cargo job.
robbo1185
Jun 18, 2024
What if you turn cargo into an app in linkup (I think that is what it is called? Cant remember) where you request a "delivery route." With every route you complete you can rank up similar to house robberies and as you progress you can deliver more notes..rolls..etc per stop (with a max limit within fairness not to make it too too easy to clean money)
With the progression maybe add things like "bonus delivery" where you can risk getting a reward by a local "alerting the police for "stolen vehicle" since the van is stolen. By accepting the delivery, you risk getting caught to potentially get to keep a package given to you after dropping off the bonus delivery such as possibly a gun (within reason nothing over powered), money, sd cards, etc...etc...
Also it wouldnt required the need for a stationary local and a van could literally spawn anywhere developers choose. Just a thought.