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Nerf player controlled dogs during combat

There is no format for a feedback post so I'm just gonna freestyle this.

As the title suggests I believe the player controlled dogs need to be nerfed or changes need to be made to make them less overpowered when they're being used in combat, as it stands I think they are ridiculously strong and apart from adopting your own player controlled dog, there is no counter to this, and I think with the rise of PD K9's now is an appropriate time to address it because I feel like it will get abused very easily very quickly.

I'm not sure how dogs work or what direction the server is moving with them but I think its a little unfair that at any given time they can quite literally open up their own door and run and bite at you.

And just like that, you're dead. There's absolutely nothing you can do, the second the dog gets a bite on you, you're stuck on the floor with no ability to do anything as he slowly mauls you to death.

When you realise how small and fast the dogs are combined with the fact I believe they have the exact same health and armour as a regular human/officer, you can start to see how overpowered this is and vision how this could potentially be abused a lot more than I think it is now.

To suggest potentially a few changes that can be implemented:

- Reduce dog health and armour by 50% or remove the ability for a dog to have armour plates in the first place

- Introduce a rule requiring dog handlers to instruct their dog's through voice commands before doing anything or dog handlers having to open the dog's door for them

- Introduce a handcuff style like minigame to wrestle with the dog as it's a similar concept, you get a chance to fight back before being done for

- Change the way dog's attack, instead of having one attack where you're instantly rendered dead meat, have one jumping attack which tackles the player and another which bites the player but doesn't permanently brick the player from doing anything whatsoever, like a stumble animation and 30% damage per bite

I will attach two videos of occasions where this has happened to me and you can watch them both and let me know your thoughts on this, open to hear feedback and different opinions because I may just be wrong who knows, thanks!

https://streamable.com/c6ffot
https://streamable.com/auw5bx

9 comments

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Comments9

  • Anonymous User

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    Jan 8, 2024

    As one of these K9s the first thing I’m looking at is your health in the videos. You are extremely low on health. Bites like stabbing weapons negate armor, cause why would anything consistently but an armored area. Like why would anyone stab an area. It’s been Tested that it takes a full 4 bites to down a full health person. Regardless of armor. The dog with its vest on takes a good amount of hits yes, if you shoot them in the head it still takes a good chunk of health off. Nerfing the dogs is not the way to go in my opinion, we already have limitations where we cannot run inside of buildings nor swim. Limited pocket space. Change up the combat when you see or hear a dog. I don’t know how things are looked at with dogs in gangs and using them in combat but that was the first time I’ve seen that. With the PD dogs we are only to act as commanded and if our handler goes down we guard them.

  • Vallenesca

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    Jan 7, 2024

    Im not a PD K9 handler, but ive watched some streams and can prob give a small amount of input on this.

    The PD K9's have a radio which they can hear their handlers commands through, so if the K9 isnt near their handler, they can still hear commands.

    Some K9 handlers have "set through RP" A handle on the doors of vehicles that the K9 can use to get in and out of vehicles (unknown if that was the case provided in the clip, but the dogs/car owner usually know about it), otherwise 90% of them do open the doors for the dogs.

    The PD K9's are also trained in "bite" and "attack". Bite is a biting motion where they'll bite you once, and Attack is "bite till downed" - From Full health, this is at least 3 bites. If you go down to a Bite just the once, its probably because you were injured. PD K9's also do have a tackle which is generally first call as well.

    Obvs as stated, I'm not a K9 or a handler, just someone who watches a lot of streams, and maybe the K9 Team will have more input.

    • x3der

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      Jan 7, 2024

      This is useful input and I appreciate you responding giving some feedback about it.

      When I'm talking about commands I was referring to the first video where the dog handler was shot dead with the dog still alive in the back and on his own accord hopped out and bit me, realistically I don't think a dog would do that after his owner was shot dead and bullets sprayed all at the car, they would be scared, but that's a whole separate conversation, what I was trying to say is really the dog handler or anyone on the radio there should be saying commands which is what you said and is fine.

      As for the set through RP handle on the doors, that is completely understandable.

      Referring to the different types of attacks you mentioned, I understand what you mean by the bite and bite til downed, but I still feel like they are overpowered as fuck, when you get a normal bite I understand you stumble and I am not sure whether theres a cooldown, but I know it fucking hurts, and the bite til downed thing in my opinion shouldn't really exist because once they initiate the first bite, you are on the floor, and there is nothing you can do, that shouldn't be a thing, it should just be the first standard bite thing.

      And its fine youre not a K9 or handler, its just good to have a general healthy conversation on the topic from another person whos seen a different side of things, ive only ever been on the recieving end of k9 attacks