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Holdout/shootout Culture

For the last two years I’ve noticed that echo has cemented a culture involving cop shoot outs that has been promoted from both sides. what I mean by this is that a majority of shootouts Vs Cops are always in super OP spots Vs the pd because that’s the only way it can reliably be done.

Both sides are at fault for this but a few changes could help promote a more fair and diverse experience for both sides.

  1. PD should only be allowed to shoot OUT of cop cars when being shot at from another vehicle. Too often then not PD send hundreds of rounds out of cars with no regards to safety public saftey. It’s pretty unrealistic and makes PD seem kind of wreck less.

  2. The biggest reason these crims use super OP spots is airone. Anytime there’s a shootout airone always lands above or behind and demolishes the crims. Personally it’s the main reason I consider these spots for crime as how broken air one is and cops cheese the low fuel rate by drinking coffee and using jerry cans completely by passing the fuel timer. Any chance airone gets to land it does really hindering crims chances.

  3. Crims need to not let everything go to a shootout aswell. the reasons to shoot over a vangies and fleeca are low.

  4. The 2nd wave should come after 3 minutes regardless. Too many times has that 60 second timer started and crims who WANT to leave get caught as a punishment for crims who DONT leave and loot.

  5. With the fact that’s it’s only pistol right now an open gunfight on the street is a death sentences Vs 12 cops and air one, autos when?

Just a few things I noticed that if addressed could make the server better for both sides. It’s a game after all so shooting shouldn’t be discouraged but also shouldn’t be a priority. However to feel like we have a chance Vs pd we as crims HAVE to resort to the same 4 spots.

15 comments

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Comments15

  • Junii

    •

    Oct 20, 2023

    ARs never please o7

    Everything is genuinely better when it comes to shootouts with having no ars especially the skill gap it takes to actually shoot now

    • kevbroseph

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      Oct 20, 2023

      1,000%!

  • Anonymous User

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    Oct 20, 2023

    all this seems to be is a feedback claiming pd is OP when crims win 95% of shootouts, try being a cop main and see how bad it is from pd side lul

  • .Dream

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    Oct 20, 2023

    As a crim I always found it absurd how often PD shoots from vehicles.

  • damightylamb

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    Oct 20, 2023

    1. I agree. Cops shouldn't shoot from cars unless a code amber or being chased from a car

    2. I don't agree. Crims choose the spots with choke points so they can focus Air1 then have the rest go from one spot. Hot dropping and fueling have no correlation. Plus, crims win most of those shootouts. Trust me, I've been to most of them.

    3. I agree. Shootouts are boring now.

    4. The second wave isn't to really chase after you, but a timer to get the officers up. If you're not looting cops, you're fine and can leave. Just don't give us a reason to chase.

    5. Autos are boring, cop limits are 10. No need for change. Autos make every shootout quick and even more boring.

    • damightylamb

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      Oct 20, 2023

      Also, if PD didn't have Air1, we would be more fucked.... especially since every shootout has choke points and taking air1 away or limiting it will just make shit worse

    • Anonymous User

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      Oct 20, 2023

      "I don't agree. Crims choose the spots with choke points so they can focus Air1 then have the rest go from one spot. Hot dropping and fueling have no correlation. Plus, crims win most of those shootouts. Trust me, I've been to most of them."

      I choose my spots for exactly that reason, So I dont have air one land ontop/above/behind me. Hence the unoriginal spots no crim finds it enjoyable to do a shoot out in a new location just for airone to land a block down the street on a building with a ladder on it away from the fighting and just rain hate. same with cops no cop wants to be dragged into the tunnel.

      Unless the crims are holding out air one should be primarily for intel rather then combat.

  • Anonymous User

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    Oct 20, 2023

    Maybe not do holdouts on tops of buildings where you have an angle on any ladders leading up to you, then you wouldn't have to worry so much about air one dropping. The number of shootouts crims win highly outnumbers the ones that cops win. Air one isn't broken. You shouldn't be shooting unless you can't escape. You choose to go to a holdout, then I have no sympathy if air one lands and downs you.

    • DaysAnarchy

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      Oct 21, 2023

      Same regarding the holdout. If your holding out air one should be allowed to hot drop ect, but it’s one of the main reasons why all the shootouts are holdouts. I can’t tell you the amount of times I’ve shot just for airone to land above us while we can’t nothing about it.

  • Flawws

    Team•

    Oct 21, 2023

    Many good points made here. I’ll address the PD ones with the command team and see what we can do.