Change acquiring chemicals
Tick tick tick... that's the sound of the timer someone set to get chemicals before you.
I suppose that's the nature of this kind of way of acquiring items like that, but is there a better way to do it? You used to have to snipe something like boosting, so why is is the same with drug items? Implementing something so that it isn't just essentially camping out in an area and waiting for something to become available. You could claim there's a rule against camping but it really doesn't affect this.
So what could be done?
Linkup job where you are given a location and required to pickup boxes and deliver them to clucking bell farms. When turned in you are given random chemicals as a reward.
"I trust this form of payment is suitable"
Player then receives some chemicals and job goes on cooldown.Only available in an instance based black market.
Players with access to the BM will have the opportunity every so often to receive chemicals for a price, maybe EVC. Closing thoughts
I hope this has given you an idea of why this should change. I don't like the thought of most things being queue based and such, but there's a pretty big problem when you've got a mass amount of people knowing locations of stuff and doing what grinders do best. I'm definitely not trashing on people because you're sort of forced into roleplaying like that if you want chance.
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Comments2
kreptiik
May 28, 2024
Good idea tbh.
fadingmorsecode
May 28, 2024
And before someone comments about there being a rule, it's kind of negated when you can set a timer and leave the area.
Camping or staking out an area in order to start or commit a crime is strictly prohibited within our community. While it is permissible to check the area or assess its availability, it is necessary to leave the area for at least 5 minutes before returning.