Boosting Feedback after Wipe Update #8
Boosting Feedback
Headpopping or vehicle not spawning
There is still a major issue with vehicles not spawning correctly and headpops during boost causing massive loss of SVC. I myself have lost over 5,000 SVC at this point in A and B class boosts alone. If I include my entire group that all boost together we have easily lost over 15,000 SVC from headpops and boosts not spawning at their designated locations. I’m hoping a system can be put in place where if the boost is not lockpicked or entered which triggers the 45 minute timer you can cancel the contract and receive your SVC back. Included with that patch you could fix when headpopping and relogging back in once the boost is force canceled due to headpop you receive your SVC back as well.
Boosting queue might not be working correctly
Boosting queue seems to be hung up about half way through each tsunami. I think this might be because of people joining the queue then leaving the server or something along those lines. A little over half way or 75% through the tsunami the queue reaches almost 100 people which leads me to believe something is causing the queue to be hung up and not progressing down. I think an easy solution for this would be to make it so you have to sign back up everytime you accept, decline, or let a contract timer run out. You could also implement a system to automatically kick you from the queue every 45 minutes to an hour to ensure people in the queue are actually waiting for their boosts.
S class boost SVC payout
Currently the buy in for an S class boost is 1500 SVC and when completing the boost you only receive back 750 SVC each which is the initial buy in for the contract. Seeing how this is the most difficult class of boost it doesn’t really make sense that an A class boost pays out 400 SVC each equally 800 SVC between the two boosters with a 400 SVC buy in and S class only pays you back enough to buy back in. I think the bare minimum payout should be 1000 SVC each, totally 2000 SVC or 1250 SVC each at the maximum. This would prevent people from farming tons of SVC with those payout but still supplying enough SVC for the driver and hacker to receive a little bit of a payout to prepare for their next boost. Without this change the hacker is essentially working for free and not receiving anything unless the driver is willing to split the items and considering the previous boost tiers it just doesn’t make much sense. This becomes even more frustrating when you add in boosts not spawning in or headpops happening and you lose 1500 SVC with no refund.
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Comments7
calzoneop
Aug 9, 2023
Have had 2 A class boosts disappear back to back, as well. 1 Evo near Yellowjack and 1 Dominator ASP near the current "chop shop". I have had boosts spawn near the chop shop before with no issue. It might have something to do with no players near the area when the car is 'dropped' and then the car disappears since there is no players around. Similar to when you go into a house and your local car will disappear since there is no players nearby. I am not sure. I will try and remember to check the F8 the next time it happens.
Flawws
Jul 26, 2023
I have made it so the boosting queue removes the person after attempting to give the boost to them if they are not online. I have also changed the phone prompt callback from 60 seconds to 30 seconds.
I am looking into this and will get back to you.
Again, client crashes is not something we can help. As for the vehicles not spawning, I'm going to need some more information like the location, class and vehicle name.
ksbx3
Jul 27, 2023
As for the location, class, and vehicle names it has mostly been A class vehicles in every spawn location that they can appear at. The car usually doesn't matter for example if I accept an A class boost "Evo" and it is marked for the estates by the reservoir when I arrive the vehicle won't be there and in the F8 logs it says the vehicle failed to spawn still. I then would cancel the boost and someone in my boosting group would most likely get the next A class boost we've had times were it didn't spawn at the estates cancel the boost then accept the next one we get moments later and it spawns in the same spot no problem. So it doesn't seem to be a matter of location or vehicle it happens randomly at all locations with all vehicles seems to just be luck at this point. I've been providing all feedback I possibly can when it can help so I'll start writing down cars and locations when it happens but as it stands it seems to be random with all locations and vehicles in the A class grouping. We have only done a few S class boosts so I can't give much feedback for that at this time but I'll be sure to note everything down as we go.
ksbx3
Jul 27, 2023
Also I don't mean to keep poking at this subject but does this mean there is no way to implement a way for the boost to continue even with the client crash instead of force canceling the boost?
ksbx3
Jul 27, 2023
this is the same F8 log we get if it helps any.
ksbx3
Jul 26, 2023
I would also like to just add few more things
1. The fuel system is still broken and not functioning properly I haven't been in a boost vehicle with 100% fuel yet. Which isn't a major issue since cops are being chill about fueling the vehicles but I just wanted to add it hasn't been working appropriately yet.
I read Flawws feedback on the first set of initial boosting feedback if it isn't possible to work with the headpopping situation would there be a way to implement the boost not being force cancelled allowing you to relog and get back in the car to continue the chase? I would much rather continue the chase with the opportunity to finish the boost and RP rather than just walk away from the disappearing car or receiving my SVC back so every party involved doesn't have to lose out on the scenario.
Flawws
Jul 26, 2023
I have fixed the fuel.