Remove/Fix the pet urination script and other pet problems.

Description:

*Remove or fix the AI animal pet script that causes them to abandon all to urinate on a pole.

*certain animal pets have looping bugged out or missing audio.

Reason:

Immersion breaking to scenes and overall interactions.

When the pets feel the "urge" to urinate, they fling themselves out of everything to prioritize it.

Including vehicles.

The latter requires you to come to a stop and then they will commit to the eject, but I digress.

If you let the pets leave and do their business there is a chance they will just poof and "die."

Thus requiring them to be returned and then respawn.

Commanding them to follow you after they start walking away or finish relieving themselves has a high tendency to break them.

Meaning they will freeze in place and no longer follow.

Requiring you to put the pet away, leave the area, then spawn them in again to regain full function.

Spawning them in to close to the scene will not alleviate the problem.

As for the audio issues, (that I am currently aware of)

Chop, Rottweiler, and recently added Shephard have a heavy breathing, growling effect when idle that eventually loops over itself rapidly. It's horrible to hear and can only be fixed temporarily by storing the pet and bringing it back out.

The Retreiver doesn't have bark, attack, draw attention, or taunt sound effects.

*I can not provide information on the other player AI pets as I do not own any of the others or interacted with them enough.

Additional Context:

As a very dedicated player of doing RP with a sound board, /me, and treats to animate/involve my AI pet in scenes to the max potential, it gets difficult when your pet randomly decides to run off, jump out of the car, and/or refuse to respond because of this script

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Upvoters
Status

Completed

Board

πŸ’‘ Suggestions

Tags

Medium Priority

Date

Over 2 years ago

Author

kevbroseph

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