Suggestion: To remove the "knocked out" emote when you are injured, but not enough to be incapacitated.
Reason: Right now, I don't see it used in a serious way. People down their friends and because they know there's no consequences of it (they can get up quickly without being incapacitated in their current location), they do it. People will punch, stab and hit each other with bats as "jokes" and to see who "wins" when realistically this isn't something you do IRL and it contributes to and enables LQRP. When people are downed they are rarely roleplaying as "unconscious" or actually hurt, then friends will "escort" the person to other locations whilst in this position. This isn't a 1 off problem but one I have seen since I joined Echo over a year ago.
It's unclear how this mechanic is currently meant to encourage good quality and serious RP beyond fight nights where boxers do literally get knocked out. It doesn't make sense in the day to day.
Additional Context: I think removal of this function will enable people to take punches and any damage inflicted on their characters more seriously, because then the consequences are greater of needing medical or they fact that a punch is genuinely hurts so it's taken seriously in an RP context. Violence towards your character should be roleplayed out and impactful.
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In Review
π‘ Suggestions
Low Priority
About 2 years ago

enigmaapanda
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In Review
π‘ Suggestions
Low Priority
About 2 years ago

enigmaapanda
Get notified by email when there are changes.