Drugs Consuming Rework

Idea: To enhance the consumables which give short buffs and/or visual effects in order to create a more immersive experience and allow for further roleplay and crafting activities.

Items: Additional
metal straw and mirror set - for powder consumption
tobacco - for cigarettes or joints (not as strong as blunts)
Packs of cigarettes (20 rolled cigarettes and cardboard to craft, minimum 50 packs to name) - Nameable by the crafter, allowing for people to endorse popular player created/named products (naming would be in line with a sensible naming policy).
bong - for.. decoration

;)


wooden pipe - for tobacco/marijuana consumption
glass pipe - for powders/crystal consumption
clean needle/used needle - not just cosmetic but a consumption tool
cocaine - speed increase, 50% armour, maybe a debuff which is excessive consumption could cause a heart attack - requires metal straw and mirror set
crack - just a bigger percentage buff/debuff of cocaine - requires glass pipe
heroin - makes you really slow, visuals like alcohol but darker fills your food and health bar - requires clean needle to consume and get buffs, dirty needle will satisfy addiction but wont give you any positive effects.
Alcohol - adjust the amount of drinks it takes to get drunk depending on the average strength and size of the alcohol you consume
Marijuana- strains are good, as are visuals. add extra buffs/debuffs - buffs/debuffs could be that it tanks your water and food levels but gives you an extra 50% health - can only consume once rolled into a joint or put in a bong/wooden pipe
Meth - different grades do different percentage strength levels - but faster movement and and colourful visuals, adds different percentages of armour depending on what grade it is - require glass pipe to consume

Addiction - continued use of drugs results in addiction which you can get supplemented by the EMS on a rehab program creating more RP and giving the EMS a new avenue to enjoy rather than the 'show up and heal me, k thanks bye' RP they are used to. It would also allow player to player transactions to have more of a purpose and I believe it would enhance Gang RP AND Police RP at the same time.


intoxication equipment - Police can use equipment to analyse breath and scrape samples on the roadside for Driving under the influence further enhancing RP.


Narcan - for emergency services to carry in case of drug induced incapacitation - we RP it enough, it wouldn't be a bad idea to implement it properly.

Add or remove other drugs/consumables as you would see fit, I know there's plenty more out there but I thought id cover some main ones to begin with.

Pros - Roleplay, more to do, immersion, possibility of players being able to create their own branding for things like cigarettes


cons - a fair bit of Dev work, people might not like having to buy things like cigarettes and lighters instead of just emoting them, EMS may not want the extra workload for addiction treatment.

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Upvoters
Status

In Review

Board

πŸ’‘ Suggestions

Date

Over 1 year ago

Author

Tommo

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