Civilian jobs update suggestion
Instead of having to select the job through the F1 menu then select the action, can it be changed where we just need to select the job and it checks via proximity sensor to determine the function that you are wanting to do?
Right now, for the mining job, in every spot you go to, you need to select the job through the F1 menu then the funciton you want to do. When you select the function, it checks if you are in range then performs the task without knowing you have the materials or not. This isn't a bad way of having it done, however, since we are already checking for the proximity, I feel like it would make it more user friendly if it was changed to check which proximity we are in when he hit the job option to determine which function we are wanting to do instead of bringing up the second menu.
There have been several instances where I would be be smelting ore and I select wash and vice versa due to the current scripts. I do not know what all jobs have this similar issue, but, I know there are a total of 6 mining functions on the mining menu which can be accidentally selected instead of the task that you are wanting to do. Each function has it's own proximity check and material checks. The material checks also happen after the progress bar reaches 100% currently which, rp wise, does not fully make sence.
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Comments1
Mouse
Feb 21, 2024
Or make it all doable with third eye, no more selecting with F1. Ie mining area is Mine, Washing Stand third eye would say 'Wash Stones'. Smelting area would say 'Smelt Stones'.