Bank Queues
A new way or formula to make jobs move faster
I've been here in the city for 2 years so Ive seen a few of the systems we've tried out. The current system in my opinion is one of the worse ones. My group and I always have hit bigger jobs at the 10am storm because of our time we dont fly in main storm often or can spend 4-6 hours in the city every time.
Major cons of the current system
- Encourages lesser quality escape plans/rp because you have to have someone sit with any local vehicles you have for the job because the job can pop in 10 mins or 3 hours so resulting in people just doing basic swaps.
- The queue moves faster during main storm than it does mid storm whereas before this wasnt the case
- Eliminates people who spend 3 hours in the city or less to do bigger jobs. When taking into account the assembling the team for the job, the set up, the queue, the job itself, the escape, account for being caught for processing. This will take 4+ hours in most cases.
- Pulls away people from roleplaying. When waiting in queue for a job, you dont get into much because you arent sure when the job will pop.
- Longer queues really drain the energy of people and also allows for more error like head pops etc
A change I purpose is something Ive seen from another place that I feel was one of the best systems.
In order to get in "queue" for a bank theres a local you go talk to, that local will give out 2 jobs at a time. The job will pop in 45 mins of accepting. If you go to claim a bank but he has already given 2 jobs, then you will not be able to be in queue. The local moves every storm and has 5-6 spots that he randomly rotates through. Accepting the job costs crypto (As crypto usage needs a buff imo)
This is encourage more people to interact with where the bank guy is that day and because he relocates every storm this will help prevent any meta gaming of spots.
Another change is to vangies, I can make a separate suggestion if needed but Ill put it here as I think itll play a roll in this and add some more flavor with a good change to the city.
Vangies Change:
Take vangies off the linkup, allow vangies to be hit every hour to hour and a half, random time (Can always adjust the numbers). Vangies can be hit when the doors are closed and require thermite on the top then front door to open. (Taking out the laser hack that not many people enjoy). If the vangies door is open then you know it cannot be hit.
This will bring a new element to an entry level heist where they do not have to wait in queue and can bring conflict RP with people looking to hit the job while another group may be trying as well and lessen some weight on the queues.
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Comments2
aldente.
Apr 18, 2024
You can pretty much predict when you are closer to being chosen in queue by looking at the position and taking the generated estimated wait time in account. Also when your group does get the job, you have a grace period to hit ready up then have all the time you need to get to the bank and get ready.
This isn't true and likely because of differences in cop count between storms.
Allows for more errors? Players can freely connect/disconnect while in queue without losing their position or status.
Your alternative proposal for changing the process to join the queue also wouldn't solve the issue, only gatekeep it more when the location of the ped is found for that restart, severely limiting access to do the job. Also the locations will quickly be discovered and it'll just become meta to drive around the map at the known locations.
There's a lot more to the linkup queues than just joining queues and getting jobs. There are many checks going on midway to keep the crime flow balanced and fair for criminals and police. As it stands the major crime queue ticks fairly quickly with the only real delays being cop counts and job cooldowns.
chappyy.
Apr 18, 2024
“with the only real delays being cop counts and job cooldowns”
Sitting in queues for 4+ hours is no fun in anyway whatsoever. I get that you all want a cop presence at every major job that’s being done that’s 100% understandable. But if the lack of cops is what’s holding up the queue, is there anyway to still have the queue move besides being on hold waiting for cops?