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Vehicles with Criminal Expansion Update

With the newly-added Criminal Expansion comes a rewriting of the vehicle scripts, as per the update posted. A few things I have noticed that I believe could be adjusted/addressed:

Tilt/Roll: This seems to have been removed completely. I am uncertain if this was intentional.

Strength: With the new update vehicles seem immensely weaker than before. I understand that may be added for the sake of realism, and that is fine, but I think offroad vehicles should probably be changed. I don't see the logic in a vehicle made to take jumps at speed losing a wheel because it took a jump at speed. Or, as an addition to this, give players the option to invest into aftermarket parts from the Mechanic Shops. I think being able to purchase stronger axels/shocks/etc would make a great addition to the roleplay value between said shops and its customers.

At this exact moment I cannot think of anything else, but, these are two that come to mind immediately.

11 comments

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Comments11

  • fuckabe

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    Feb 21, 2024

    The focus on the vehicle realism is taking away from the actual gameplay mechanics players enjoy.

  • .princejay

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    Feb 21, 2024

    One thing I would also like to add to this is from the racing standpoint. Yesterday I did a race and had a ghost local pop in front of me, I wasnt going fast, about 80mph and I flew out of the car, it caught on fire and blew up on a group of people and ruined their scene as well. Also taking damage and stalling your car out when someone accidently hits you in a race kinda sucks too, we cant control our "bubble" and for my car to suffer from someone hitting me into the wall or another car takes away from the experience IMO.

  • Flawws

    Team•

    Feb 20, 2024

    Hey, I have requested additional opinions on this as it's been less than 24 hours which isn't enough time to decide what needs to be tweaked here.

  • damightylamb

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    Feb 20, 2024

    What do you mean tilt and roll?

    The vehicles arent really weaker, they would just stall easier

    • DaysAnarchy

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      Feb 21, 2024

      So I drove off the highway by Little Seoul construction and my wheels fell of def feels weaker

    • _lawanda

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      Feb 21, 2024

      Every jump I seem to take with my vagrant ends up with a leaking gass and explosion. Day of update I ended up in a chase with it. went offroads because it's the best thing to do with vagrant and it went on fire from few goes.

      Now every jump from casino to highway ends up in leaking gas that might end up with explotion.

      At the end of the day, the only thing this does is bring more customers to the mechanic shops and more dangerously chases as you never know what will happen.

      Seems like easy money for mechanics and easier job for PD to catch crims.

      Also makes no sense if the internals are good or car randomly go on fire. Makes the internals useless.

  • .alanah

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    Feb 21, 2024

    When off-roading yesterday, we hit the dirt at a weird angle (newly repaired vehicle) and the back left wheel immediately fell off ahaha. The vehicle health definitely be lower

  • pvramid

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    Feb 20, 2024

    A feature that breaks a car when they do something ridiculous with it?

    Sounds like a good feature to me.

    • .brick.

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      Feb 26, 2024

      I personally think too many people see into this issue from the wrong angle or their own personal perspective. Yes, realistically when you drive a truck off-road it should handle it, especially if the specific mods are applied, not so much for a sports car, etc. At the same time, a lot of people argue with this feedback as it applies to their own RP and angle, rather than review the whole scope of RP. Crim, PD, chases, civ, the average off-road enjoyer, racers, etc. Too many perspectives in my own respectful opinion for one perspective to say that it looks fair. I do see the points that everyone has explained, from LEO, to off-roaders, to racers, and just believe that this needs to be tackled with everyone in mind. Hopefully we can all come to a solution :)