Suggestion Description
Change the way the hacking / driving component works for boosts. Instead of driving over a certain speed limit generate random checkpoints that drivers have to get to within a set period of time to unlock the next hack attempt (like a street racing checkpoint).
Make the hacker the one who gets the ping of where to go and he needs to describe it / mark it on the map, have it come in as a notification on the laptop.
If you fail the hack attempt after unlocking it, you need to reach another checkpoint in time to unlock another attempt. This can be RP'd as "getting to the radio tower to scramble the tracker" or something.
If you don't get to the checkpoint in time it bumps you down a hack level.
With the added level of complexity and it being more engaging of a job for both driver and hacker, reduce the total hacks to remove the tracker by roughly half.
The higher you go, the less time you have to reach the checkpoints and the more difficult / distant the they are to reach.
If you take too long to get the tracker off, engage a killswitch on the engine that immobilzies the car after several warnings. (I think after 45 minutes the car is no longer returnable and after 1.5hr the car just despawns? I think after 45 minutes the killswitch should just engage).
Reason
Boosting is mind-numbingly boring, I've been on both sides (PD and Crim) of boosting and both sides have problems. I'll address each seperately but my main gripe is from a PD response POV;
Crim
There is virtually nothing difficult about the driving component of a boost. Every single boost car drives at a baseline that makes it relatively easy to get away from police if you know what you're doing, as you'd expect. However, in the build up to the tracker being off and the actual chase begining, the only thing you need to do is drive over a certain speed so your hacker can hack - that's it, you just drive until your hacker is done. The hacker isn't much different either, you just do the hacks as soon as you're allowed and as long as your driver can go over the set limit, all you need to do is match the numbers.
PD
Boosting, by far, is the most mind numbingly boring call to go to. In an effort to encourage RP and not end scenarios short, cops virtually never PIT or Spike until a lengthy period of time has passed and it will almost never be while the tracker is still on - that ettiquette has been abused and people set their speed limiter to 90-100MPH and drive in a straight line around the map for 30 minutes trying to get the hack off.
It's beyond boring and there is absolutely no challenge or engaging component of the job until the tracker is off, this leads to people just not wanting to go to boost the majority of the time if it's under an A-Class (generally with A/S classes the hackers are good enough that you know the tracker will be off within a short amount of time and you can get straight to the actual chase).
Also as a small tangent - D Classes shoud not trigger a boosting MDT alert, they should just be listed as a stolen vehicle - it sounds stupid but alarm fatigue is a very really thing and seeing 3 D-Class alerts every 5 minutes drowns out the incoming calls and just spams the dispatch list which pushes actually relevant calls off the list faster.
Since there is no tracker the alert is virtually useless and only useful for the license plate provided to the alert, which you get 75% of the time on the corresponding stolen vehicle alert anyway.
Additional Context
I chased an S-Class boost for nearly an hour last night, they were constantly over 100MPH driving around the highway loop, spike strips are so heavy it's only really viable to carry one or two on you, so when you miss because they're easy to dodge thats it.
I have never been so bored that I've broken off a call but I almost did with that call, and most boosts in the last few weeks have been like that and it's probably going to stay that way with the snow.
My context isn't suppose to be an attack on the guys doing the boost, they were just doing what they needed to in order to complete the job, but the job allowing that strategy means that most people use it and it's just an underwhelming / unengaging experience and not really in the spirit of the script.
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In Review
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About 2 years ago

An Anonymous User
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In Review
π‘ Suggestions
About 2 years ago

An Anonymous User
Get notified by email when there are changes.