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"Internal" system for human bodies

Description: Similar to cars, humans have an internal degradation system that gradually gives you long-term ailments until you get a more in-depth treatment by doctors.

Reason:

- Encourages people to actually value their safety and lives.

My character has worked at Pillbox for ~1.5 years. Whenever I see people speedrun visits to the hospital, assault or attempt murder on friends for no IC reason besides them being bored, my immersion is ruined and it feels less like an RP server and more like GTA:Online. It's not something you can enforce individually anymore. It's a server culture issue.

Additional:

I've discussed this with Pillbox Echo staff members who said they don't want to force medical RP, especially on those who wouldn't want to do medical RP anyways (which is a fair point).

I'd like to counter that though by saying reckless drivers are punished by being "forced" to pay and get internals fixed at repair shops, giving mechanics RP.

That same logic should apply to human bodies IMO.

The vast majority of us wouldn't be affected if calibrated correctly (i.e. if the average active player gets downed ~8 times a week, you only feel ailments if you are averaging ~12 or more incapacitations per week).

Also IMO, these more in-depth "internal" treatments should be expensive i.e. $5000-$10000.

2 comments

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Comments2

  • MamaPrince

    •

    Dec 10, 2023

    I plus this and kinda funny because I was talking with someone last night about what if we had Ace Medical from the Arma days in Echo. For those who dont know what Ace Medical is, its a mimic of real life. Certain bandages heal certain wounds, need to use epi pens, morphine, IV's, surgical kits, tourniquets and every action has a reaction, so you'd need to make sure you are administering the correct amount or else. If there was a system in Echo like Ace Medical, I would join EMS so fast

    • Jiggywatt

      •

      Dec 11, 2023

      It doesn't even have to be super in-depth as the Ace Medical mechanic. I don't care so much about the bells and whistles, just a simple server mechanic that encourages people to actually step back and think about their decisions and actions more.

      Just as a thought experiment, if there were a 1% chance your character is forced to permadeath every time you're downed, it'd make people actually value their lives more. I think this idea is just a less severe push in that direction.