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House Robberies Adjustment

Suggestion
Adjusting the houses as follows;
Tier 1 Southside stays the same as is
Tier 2 Mirror Park/ Chumash hack being disabled then gives a 2 minute timer to loot before needing to be re-disabled. Remove the sensor that covers the Kitchen archway and goes through the wall into the bedroom.
Tier 3 Chill Zone hack 3 1/2 minutes before having to re-disable the hack. Remove the sensor at the pillars of the entrance way.
Tier 4/5 Vinewood Mansions hack set to a 3 1/2 minute timer and remove sensor.

Criminals and police would both benefit as...
It would allow alarms to still be tripped and alert the police, while allowing the criminals equal opportunity to continue the robbery without tripping the alarm (in turn less flooding of MDT calls as most of the time the crim is gone by the time Police arrive)
And of course with timers houses would be easier with multiple people hence encouraging bringing buddy with you to help with the house, while also allowing houses to be done solo but now would take longer as multiple hacks would be required to keep the robbery stealth and secure all the loot.

Reason
With the recent reversion of making the Security Systems temporarily disabled it seems brought a lot of displeasure from the community. As houses were one of the main things and entry level things Criminals could do almost regardless of time, or how many friends or people they had around. With Banks, Vangies etc.. being limited to 1 per player a storm. Houses was the perfect middle ground for criminals, yes there is drug selling, and chopping but not everyone wants the same thing. The reversion to the best of my knowledge was done to deter solo house grinding but truthfully the houses themselves weren't overpaying so much as an issue as it appears people would only do houses and nothing else. So I can see why the change was made but perhaps there is a happy middle without punishing everyone. IE There is always times where even in a gang you'll find yourself alone nobody else around, and the recent reversion makes it so you simply can't do some of the houses, which is going to effect peoples rep as well as when they're alone they wont be able to do some houses as its simply not possible without triggering the alarm.

Status: Completed10 comments

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Comments10

  • mehzy.

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    Aug 4, 2023

    +1. although i like this idea and agree this would be better then the current houses. i think it would honestly just be easier to go back to how it was a few days ago. no trip wires no timer on the security system. just increase the cooldown from 30mins per house to 1 hour. then your locking people at 7 houses max per storm.

    • matdidit

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      Aug 4, 2023

      I actually like this too kinda like the old system where you could do 6 houses per storm, maybe I'd suggest 45 minute timer to allow for the 6 houses, as at 1 hour you'd have to hit houses on a 1hr timer to be able to get 6 assuming there wasn't a queue. But 1 hour wouldn't be bad by any means.

    • kirstyy

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      Aug 4, 2023

      I agree with this ^ putting it back to how it was, & limiting the number of houses per storm. Doesn’t make sense to hack a security system for it to still be able to go off. What’s the point in hacking it?

  • twotadile

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    Aug 4, 2023

    +1 from me, I think just raising the cooldown to 30 mins to 1 hour would solve the mindless grinding overall.

  • Doowie

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    Aug 4, 2023

    I love doing my houses, but having to re-disable alarms is just not realistic whatsoever.

    Indeed, put them on an hourly cooldown per house would be a better option overall, but I'm not a fan of having to continue doing the alarm system over & over again, thus increasing the time spent inside.

  • Someone

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    Aug 4, 2023

    Just revert the changes and increase cooldown and limit number of houses per storm. If you want people to hit houses in groups then encourage it by creating an incentive somehow, not by forcing it. It is NOT going to work when you force stuff on people.

    • Doowie

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      Aug 4, 2023

      This is indeed very true. I'd completely go with limited number per storm over the current system.

  • Anonymous User

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    Aug 4, 2023

    honestly i thought old houses werent in a bad spot they were solid busy work and a great starter crime i can defiantly see there being a potential issue with people just hard grinding them but thats what cooldowns are for and honestly if people just have a mindset were there into kinda grinds and things like that its really hard to desentivise it as if something is changed or nerfed it generally just creates a new "meta" for those people but i would like to see timers be a bit longer and some kind of warning pop up like alarm reactivating in 10 seconds or something of the sort think it would help ease some of the negative reactions people are having to the change while still keeping a good starter type crime for newer people joining the city

  • .Dream

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    Aug 4, 2023

    +1

    • Anonymous User

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      Aug 4, 2023

      The alarm going off for walking around while it’s disabled is stupid, have it just be a timer then.