General Feedback & Suggestions

First off, thanks for all the work and time that any staff of the server puts in - I've been in such positions in the past via general staff, admin, and development, so I understand the way it can go and sometimes thanklessly so. Additionally, please bear in mind that my feedback is coming from a perspective that is easily unaware of all things available in city, via RP and via script mechs -- so if any of these are misinformed or already available, please ignore :)

- Items: Perhaps it is the number of updates or the expanse of such, but I've found that some items/tools seem to have been missed in the crossovers. Some of these might have been addressed, but some seem to be long standing. Examples - 'Gold teeth' seem to have to place to sell as what appears to be a lootable from metal detecting, Some of the drugs since the crime expansion seem fubbed (maybe temporary) like vicodin with the green xanax image. Additionally, some of the items that were used previously for things seem to have little to no purpose 'cept maybe see to recycle guy.

- Money Cleaning: Perhaps incorrect, but it seems there is only one way to clean money - cargo runs. It feels like a bottleneck, and even if not the only way, it is quite immersion and 'value' breaking to pull up and see personal vehicles and droves of people popping in and out grabbing vans and jetting off - similarly to see sooo many vans about speeding on to do these runs about the city. So even if there is currently more than one way, I feel there could be another one or two to discourage the bottleneck/flooding of the one common one.

- Civ Job Comparative: There is an imbalance of practicality. Mining, while a grind, seems to be the most cost savvy though its dropped off some - secondly, looks like 24/7, taxi, and trucking. All 'quick' stop and go pick-ups, fairly good pay. The others dont seem to measure up - pizza is similar, pay isn't quite on par though. Another example (not personally experienced), paper route - only payout was newspaper - so no cash value. My suggestion is just tweak them to match payouts to help ppl make RP savvy choices, not 'need to play catchup' money choices. If payouts are rare items, perhaps there still needs to be a cash incentive. When I first joined I was curious for hunting/fishing, but it seems non-discussed in the city. Same for goldpanning, seems to be tools but no actual place or knowledge on where to do so.

- Hustles/Other jobs: Some don't seem to have any pay out or purpose? Good example is stripper/grocer job given. I've done the stripper one a few times, 10 to 20 stops, only have received 1 stack, one run. So unless something is missed, there is no stock payout for that job so it seems pointless. I suggest repurpose or up dirty money chance and/or add a taxi payout per stop to give 'positive endorphines' for use. Grocer is the same, 2 x done it, no pay out or purpose garnered.

- Mysteries: I know the purpose of not spoon feeding things to players to keep things locked for a bit or to encourage networking, but it can be very frustrating to go up to a ped or table/shelf and to see ????? and then when you select it nothing happens. Some sort of hint, notification, or local clue would help this player frustration. I include this because while I know it can be done to encourage conversations, I find gang to gang/player RP is often information floodgated or stonewalled; so I feel the purpose of the mystery can be lost and then players just forget/dismiss what this new find can lead to -- which I feel ultimately is a waste of scripting time (or atleast it would by my dev feels haha) when people aren't using them.

Anyways, just some feedback or perspectives for what it is worth. Thank you for your time! Please don't the feedback to negative criticisms, I know how sometimes devs/admins can take it to heart - please keep in mind that these are minor but more Quality of Life bits that I feel would improve experiences in the city, for what its worth bear in mind I'm in several hours a day and enjoy it :)

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Status

In Review

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πŸ“₯ Feedback

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Low Priority

Date

Almost 2 years ago

Author

ruthieren

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