Crim Queue System Rework

The criminal queue system, in my opinion, needs an overhaul and/or improvement. My anecdotal experience is that crim jobs are tied to available police units or, maybe currently active jobs?

Fleeca/Bank Jobs

It is frustrating that a group will do the leg work to get set up for a Fleeca, be third/fourth in queue for the job, and then wait 6+ hours to get the job - if it even hits. There is a lot of planning and set up that goes in to these jobs and not being first or second in queue almost guarantees you’re not doing the job. I imagine the Paleto and main bank jobs can be even worse.

Boost Jobs

This is one I do not fully understand why they get put on hold. An individual can sit in the first spot in queue for 2+ hours for a boost. This somewhat puts everything else on hold for that individual as the boost can “pop” at any time, but there is no knowing when it will actually happen. Additionally, this puts the second person involved in the boost in a weird limbo state as well.

Store/House Robberies

Why put these on hold? I can understand limiting the number of store/house robberies occurring at any given time, but being put on hold seems to be pointless and creates a frustrating bottleneck in crim activity.

Similarly with store robberies, why prevent a store from being robbed if units are minimal/not available?

Suggestion

Instead of tying the queue to “available units”/active jobs, tie it to a time-based system. Limited police units should not punish crims. This seems to go against a “realistic” RP experience. If there are minimal police units available, they should be able to prioritize the activities or responsibilities of the situation as they occur. Is there 1 unit available and a Fleeca is actively being robbed? Hostage safety should be priority - after all, the banks and stores have insurance, right? ;)

Maybe a timer, or something, could be added to the LinkUp app that would show when the job is going to be available so people are aware of the wait time instead of sitting in limbo for hours on end.

I am not suggesting that 5 Fleeca jobs be allowed to occur at the same time. But, if 4 units, air-1 and moto are on a single chase, maybe 2 of those could break off and attend to a different situation that is happening.

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In Review

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Date

Over 1 year ago

Author

dontbeajerry

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