Car "Health" too low
Cars currently take very minimal damage and can potentially blow up.
I believe this should be implemented for the QOL of cops and crims. A chase ending so soon because someone hit a street sign. I feel as if everyone would appreciate this change. The new stall system is cool, but I feel as if the total health of vehicles is too low. Maybe the stalls are too high on damage. Either way, I think all parties can benefit from increasing the health and/or lowering the damage of a stall.
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Completed
π‘ Suggestions
High Priority
About 2 years ago

brownbagg
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Completed
π‘ Suggestions
High Priority
About 2 years ago

brownbagg
Get notified by email when there are changes.