Boosting Feedback/Suggestions
Boost Timer ============================= I generally feel 30 minutes from the time a contract is started isn't an adequate amount of time to start and finish your boost especially in the higher ranked boosting. I think 45 minutes from the time you get into the vehicle would provide enough time to disable the hacker and lose the cops. You could also just change the boosting time to an hour from the time you start a contract which would also be plenty of time to pick the car up, get the hacks off and try to lose the cops. For Example: To do an A class boost it requires 12 hacks even with a swift hacker you have roughly 10 minutes to lose the cops and then find and drop off your vehicle without the risk of exploding, we could also implement a system were the car is disabled and the engine blows rendering the vehicle useless instead of the entire vehicle blowing up. I believe the issue is not only with the time but with 10 minutes to lose the cops the option for a good chase kind of goes out the window. --
Headpopping or vehicle not spawning ============================= There’s also an issue with the vehicle not spawning at the pickup spot; this leaves you with only one option to cancel or take a nap to end the contract. When doing this you lose your buy-in for the contract which is very taxing when it gets into the higher classed boost, B class being 150 SVC & A class being 400 SVC. This is just a theory but it happened within my group. I started an A contract and while I was doing the hacks for the A boost my friend also got an A contract and our pickup was at the same location. Which leads me to believe if someone has the same boosting pickup location as you & someone is already doing a contract that was picked up from that location this will force the vehicle to not be spawned in.This also applies when you headpop as the owner of the contract the boost is then force canceled and when you wake up you lose your SVC without being refunded. Myself along with my hacker have lost 1000+ SVC so far due to this happening so frequently. --
Locals not working for B class boosting or higher ============================= The locals at the start of the B class boosting aren’t attacking properly unless provoked, if you simply walk up and lockpick the car and start it you can drive away freely without being attacked. This is also the case for A class boosts the locals spawn without issue but stand there and don’t attack unless provoked. --
Lack of Gas ============================= Every boost starts with half a tank of gas requiring you to get to the nearest gas station if you're lucky enough to not be chased from the start. Luckily cops have been very lenient when it comes to this and will allow you to fuel the car for a little bit but I believe once you get into higher tiered boosting and are required to shoot they may not want to be so lenient with us. The jerry can system is a 50/50 on whether it will work or not. Sometimes you get the gas and most of the time you don't, which is a gamble when boosting high class vehicles. When it gets into high tier boosting and you are on a time crunch to do 12 hacks and lose the cops and get to drop off within 10 minutes of the tracker being disabled having almost no gas becomes a serious issue. I’ve chosen personally to drive to the closest gas station immediately after getting in the car to fuel up but others may not be so lucky. I think higher classed vehicles should be provided with more gas with the 30 minute timer. It looks like 70-80% gas is enough gas for the entire 30 minute timer.
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Comments6
Flawws
Jul 24, 2023
Boost timer change was made Yesterday.
Handling player crashes is something we cannot really fix or have handling for. There is client reliant code which is simply not possible on the server at the moment.
As for the vehicle not spawning, I have successfully reproduced the issue and deployed a fix for it.
Lack of gas should no longer be a problem, I have set it so spawned boost vehicles come with 100% fuel.
I'm not sure why the locals do not attack, it works fine for me 100% of the time. I have passed this on to Lamb who will look into it.
apexjp
Jul 25, 2023
Boost vehicles are set to de-spawn if someone other than the person who queued/started the boost gets into the drivers seat. Is this something that could be changed in the future? For someone like me, who is predominantly a hacker, its pretty rough to be limited to D class unless someone else I know starts the boost.
I think most, if not all, of the people who boost would enjoy this change. It allows for a bit more free roam and less game mechanic limitation. With the new change of only the starter being able to lockpick it, people stealing the car shouldn't be a problem.
kingravenz
Jul 22, 2023
This is the error that pops up when the boost car doesnt show up
Anonymous User
Jul 21, 2023
As an addition to this, without being presumptuous, why does the person who starts/queues for the boost have to be the person driving? For someone like me, who is a hacker and not confident in their driving, it makes boosting pretty limiting since once you get into C class and above you're required to be the driver.
Anonymous User
Jul 23, 2023
Same problem on the other side, if you want to be a "driver for hire", you basically can't because you'll always be hacking on someone else's car. And you can't also take the car of a duo once they're done hacking, but that is more understandable
Anonymous User
Jul 21, 2023
These are all fantastic suggestions.